

#LEGENDS OF RUNETERRA EXPEDITION HOW TO#
It’s important that both players play the game on a level playing field and while tips on how to play against a deck archetype is okay, providing privileged information about a player by sifting through their match history isn’t. Scouting in a game like Legends of Runeterra creates a strong advantage for a player. In Legends of Runeterra this is a little different than in our other games and with that in mind there’s one area in particular we’d like to focus on scouting. Legends of Runeterra is more fun when players feel like they have multiple ways to win and are encouraged to pursue those different win conditions. In card games, there is often a balance between archetypes and helping players understand that balance by finding one that’s strong against another or an archetype they’ll enjoy is an important element of keeping the game sustainably fun. We want third-party tools to focus on giving players options and helping them explore the various deck archetypes. In Legends of Runeterra, this means (as one example) encouraging players to tunnel into specific decks rather than exploring various options. Today we'd s pecifically like to review the section of policies related to game integrity and how they relate to Legends of Runeterra: You can find these policies on the Developer Portal which we require every developer to review.

As such, we'd like to take some time to review some high level rules that have crystallized into policy as we’ve released match history for Riot’s games.

Historically, match history has been a high value source of data that results in a wide variety of products. We’re really excited to be adding Legends of Runeterra (LOR) match history into the Riot Games API and we’re excited to see the kind of products that developers create using this data.
